Reason ReGroove: Getting Your Groove OnReason Notes & TechniquesTechnique : Reason Notes
Think computer music's got no soul? Think again! Join us as we explore Reason's ReGroove mixer... Simon Price
Reason 4: new
semi-modular analogue-style synth? Great. Improved Sequencer? Yes
please. Arpeggiator? Of course. Real-time multi-track MIDI groove
quantise thingy? Um... OK, I guess. If this was
your reaction to the feature list when Reason 4 was announced, you were
not alone (I have my hand up too). Over a year after Reason 4 was
released, the ReGroove mixer still has many scratching their heads and
thinking, well, why? New Groove What
the Props have done with the ReGroove mixer is completely re-think the
way you apply timing and dynamic variation to MIDI sequences. All
respectable DAWs have ways to quantise MIDI notes (and audio notes in
some cases, such as Pro Tools) to the grid or to groove templates. They
also usually allow you to offset the timing of MIDI tracks, so that
notes are shifted earlier or later, resulting in performances that are
ahead of or behind the beat. These operations are traditionally treated
as editing tasks — that is, you select notes or a track and apply
settings. These edits may not be destructive but are generally
something that you will set and then leave alone afterwards. What
Reason 4 attempts to do is make adjusting the 'feel' of a performance a
real-time, mixing-stle task.The ReGroove mixer allows you to apply
varying amounts of groove quantisation, shuffle, offset, randomness and
velocity variation to individual tracks or note lanes. You can add
different types of groove to each track, or use the same type and vary
the amount and blend of timing and dynamics. The beauty of it is that
it all happens in real time, and you use faders to adjust the amount by
which each track is affected, allowing you to tweak multiple tracks by
ear until they sit just right with each other. Getting Into The Swing Let's
look at an example to get a feel for how the ReGroove mixer works. The
main picture shows a Reason song with a Redrum drum machine and two Dr
REX loop players. The drum machine is being triggered from the main
sequencer (rather than its built-in step sequencer), and instead of
using a single note lane to record the pattern, separate note lanes
have been created to record the kick, snare, and hi-hat sequences.
Taking this step allows each drum part to be groove-adjusted
independently. In the sequencer (fourth down in
the Reason rack, overleaf), you can see that each note lane has a
pop-up menu between its record-ready button and Mute button. This is
where you assign each lane to one of ReGroove's 32 channels. The
hi-hats lane, for example, is assigned to A3, so it will be adjusted in
real-time by whatever is going on in the third channel of ReGroove's
'A' bank. This song has a hi-hat pattern comprising 16 consecutive 16th
notes, as you can see in the screen above  A simple 16 step hi-hat run can be transformed into countless different rhythms. A simple 16 step hi-hat run can be transformed into countless different rhythms.
. This is an ideal pattern to use for experimenting with ReGroove, as
it reveals all the effects of any groove template and shuffle settings.
You will, in fact, be astonished by how many different rhythms and
feels you can generate from even this most basic of starting points. In
the screen on the previous page the display in ReGroove's A3 channel is
showing that a groove template called 'Erika' has been loaded from the
factory presets  Presest grooves are derived from real performaces, programmed rhythms, classic tracks and the Akai MPC shuffle. Presest grooves are derived from real performaces, programmed rhythms, classic tracks and the Akai MPC shuffle.
. The channel's fader determines the impact of this template on the
assigned MIDI lane and the template affects timing, velocity, and note
length. As well as setting the overall amount of these three effects
with the fader, you can adjust them relative to one another. This is
achieved in the Groove page of the Tool Window, opened by clicking the
Edit button at the top of the ReGroove channel, as shown in the screen
at the top of the next page<  The mix of timing and dynamics from a template is set in the Tool Window. The mix of timing and dynamics from a template is set in the Tool Window.
. In this case, I'm only adding a subtle timing change, and mainly using the veloctity variations inherent in the template. Shuffle & Slide Two
knobs on each channel — Slide and Shuffle — operate in addition to the
groove template, and are unaffacted by the fader position. Slide shifts
notes earlier or later in time with respect to other tracks, allowing
you to create a more 'rushed' or laid-back feel respectively. Shuffle
adds a 16th-note swing, moving every other 16th note's position within
each measure. At the central, 50 percent position, no shuffle is
applied. Turning the knob clockwise yields a traditional 16th swing,
with the 66 percent setting pushing the even numbered 16ths to triplet
positions. Working in conjunction with all the
channel settings is a Pre Align button, which hard quantises all notes
to the grid prior to treatment by the Groove, Slide and Shuffle
controls. This can be useful if you want to hear the true effect of the
groove template, but you can leave it off to keep a flavour of your
original recorded performance. Doctoring Your Groove Even
if you work primarily with loops in Reason, you can still enjoy the
benefits of ReGroove. The Dr REX loop player uses ReCycled loops, which
are chopped into slices and played back by MIDI notes. When you use Dr
REX's To Track button, MIDI clips are created that play back the loop
with the exact timing of the original recorded performance. These note
sequences can be affected by the ReGroove mixer like any other,
allowing you to change the feel of REX loops. In order for loops to be
affected by velocity variations as well as timing, you need to turn up
the Velocity To Amp knob on the Dr REX device. Using
ReGroove can overcome one of the great problems of loop-based
song-writing. Often, electronically produced songs feel disjointed
because the layered loops have different feels. In the example picture
(right), I've added conga and bass guitar loops. In their original
form, neither of these fit with each other, or with the Redrum pattern.
Pre-aligning the loops' note sequences and applying the same groove
template as the hi-hats makes the parts immediately begin to gel
better. However, you can now go further, adjusting the groove amount
and the other settings until you hear the point where everything is
obviously 'in the pocket'. In the example track, the bass guitar really
fell into place when some shuffle was added, introducing some swing to
the runs between the main notes. Roll Your Own  ReGroove
can be used to change the feel of REX loops. The inherent timing in the
loop (which can be seen in the MIDI clip) can be removed by using the
Pre Align button. ReGroove can be used
to change the feel of REX loops. The inherent timing in the loop (which
can be seen in the MIDI clip) can be removed by using the Pre Align
button.
Once you've been hooked by the ReGroove mixer you'll
probably want to start adding your own grooves to the pot. This is
pretty much the same kind of process as you would find in previous
incarnations of Reason. Simply right-click on a notes clip that has a
feel you like, and choose Get Groove From Clip. Reason will analyse the
timing and velocity variations in the Clip and create a template. This
will immediately replace the groove in whichever ReGroove channel
currently has the active Edit button. If you
want to save the template to disk, so that you can load it into other
channels, you can save it by clicking the Save button in the Groove
page of the Tool Window. Like many, I was
initially fairly underwhelmed by the idea of the ReGroove mixer.
However, after getting to know it I've come to think this could prove
to be one of the most significant developments in MIDI sequencing for a
long time — I can't think of anything else that can do what it does. If
you mostly make straight-cut electronic music or techno, ReGroove will
probably do little to change what you do in Reason. However, if
electro, house or hip-hop — not to mention rock or jazz — are your
thing, you're seriously missing a trick if you don't give the ReGroove
mixer a go. 
Global Shuffle The
Global Shuffle knob to the left of the ReGroove panel replaces the
Pattern Shuffle knob that was found in the Transport bar in earlier
versions of Reason. This knob sets the amount of shuffle applied to any
Redrum, Matrix and RPG8 devices that have their Shuffle buttons
activated. In previous versions, you could apply the Pattern Shuffle to
any sequence of MIDI notes, by selecting them and choosing Shuffle from
the Quantise menu. This allowed you to match the feel of MIDI tracks
and step-sequenced parts. You can still do exactly this, using the
Quantise section of the the Tool Window. However, you can now also
apply the Global Shuffle to any track in real time using the Global
Shuffle button found at the bottom of each ReGroove channel. This
overrides the channel's local Shuffle knob.
Regular Quantise Simple
grid quantisation is still treated like an edit task in Reason 4. The
familiar Quantise controls that used to be in the sequencer's toolbar
have now been moved to the Tools tab of the Tool Window. It's a shame
that a straight quantise option is not included in the ReGroove mixer.
This would allow you to add grid quantisation by varying degrees with a
fader, instead of by the limited range of preset amounts that are
offered in the Tool Window. No matter — it's
very simple to add this feature yourself, by creating a groove template
with no groove. To do this, you need to use the Get Groove From Clip
command on a one bar clip with 16 straight hits at 16th-note intervals.
The quickest way to generate such a clip is to create a Redrum, select
all 16 steps on any drum, set a one-bar loop with the Left and Right
timeline locators, then use the Copy Pattern To Track command. Now you
can use the steps detailed in the main text to extract and save a
groove template from the clip. You can then load this clip into
ReGroove channels and apply varying amounts of grid quantisation to
tracks.
Anchor Points An
important setting in the ReGroove mixer is the Anchor Point. This tells
Reason which bar your song starts on. In my example track, the song
starts on bar one, but if there is an intro section or a pick-up
measure you need to make sure that the Anchor Point is set to the bar
that your song actually kicks in on. This is because many groove
templates are more than one bar long, and need to be aligned correctly
with your song.
Published in SOS December 2008 |